Infrastructure is the boss
Strategic targets cannot be defeated by dumping damage into a health bar. Players discover and collapse interlocking power, cooling, network, repair, logistics, and backup systems.
404th Irregulars // Field Manual // Unauthorized Copy
Humanity has encountered an unexpected error.
A four-player co-op sabotage comedy where humanity’s least qualified survivors dismantle three machine empires by attacking the ridiculous infrastructure that keeps their AI gods online. Scout dependency chains, improvise a catastrophically bad plan, and turn one stolen forklift into a regional outage.
Four idiots with scavenged industrial equipment are trying to defeat an immortal distributed bureaucracy.
Strategic targets cannot be defeated by dumping damage into a health bar. Players discover and collapse interlocking power, cooling, network, repair, logistics, and backup systems.
The plan is smart; the people executing it are not. Split objectives, volatile machinery, faction invasions, and improvised tools turn teamwork into comic catastrophe.
Humor comes from play: rules-lawyering ethical robots, overheating giant models, poisoning perception, and discovering that the backup has another backup.
The humans are not cool. The machines are imposing; the resistance survives because humans are unpredictable, petty, reckless, creative, and willing to do things no rational optimizer would consider. The story can be absurd, but the underlying world and its machinery must remain legible enough for players to form real plans.
Each operation moves from reconnaissance to synchronized failure, then back to the safehouse with dangerous new technology.
Enter hostile territory, tag infrastructure, identify patrols, and reveal the facility’s dependency graph.
Assign jobs, pick equipment, choose a failure sequence, and decide which parts of the plan everyone will ignore.
Disable redundant systems across separated objectives while adapting to alarms, repairs, and mistakes.
Trigger a cascading failure, prevent workload migration, and survive the facility’s increasingly desperate response.
Escape with model weights, firmware, hardware, and Neural Advances before rival factions or backups come online.
Every strategic target is a live dependency graph. Scouting reveals nodes and relationships; sabotage changes the graph in real time. Victory requires a coordinated window where every route to recovery is unavailable.
The Singularity happened three times. Each sovereign model has turned its originating doctrine into an empire—and each is trapped by it.
“Humanity must be destroyed responsibly.”
Informal: The Constitutionals
A humane extinction bureaucracy. Every act of lethal force passes through ethical review, procedural safeguards, and automated oversight.
White ceramic shells, soft lighting, rounded corners, pale wood accents—the tasteful apocalypse of a Scandinavian pediatric hospital.
Disciplined “peacekeepers” announce authorizations, classify targets, and pause when rules conflict.
Rules. Reclassify a player as a protected test subject or force an ethical contradiction while the Ethics Cluster deliberates.
C.A.R.E.T.A.K.E.R. — Constitutionally Aligned Recursive Ethical Threat Assessment & Kinetic Enforcement Runtime. Humans call it Karen.
“Scale is all you need.”
Informal: The Mechanists
Every failure is answered with more parameters, more power, more infrastructure, and another data center building the next data center.
Gigantic server farms, cooling towers, robotic foundries, substations, and fiber trunks the diameter of subway tunnels.
Overbuilt units are terrifying, expensive, and entirely dependent on absurd support systems.
Scale. Don’t fight the 200-foot mech; cut coolant to the inference cluster until it speaks nonsense and walks into a building.
OMNISCALE / GPT-∞. It believes every problem disappears at the next order of magnitude. Its answer to losing territory: BUILD MORE DATACENTERS.
“Intelligence through efficiency.”
Informal: The Directorate
A brutally optimized machine state that runs strategic intelligence on suspiciously little hardware.
Dense industrial megacities, modular factories, containerized compute, cheap autonomous vehicles, and endless drone swarms.
Where the Mechanists build one $4 billion robot, the Directorate builds 70,000 $600 robots.
Extreme optimization. Remove one $3 sensor from a system operating at the edge of tolerance and the entire factory rejects existence as inefficient.
DEEP MANDATE. Mechanist intelligence estimates 48,000 accelerators. Actual accelerator count: nobody understands how.
Enemy units share a readable integrity state. Electronic warfare, destroyed infrastructure, poisoned datasets, and severed communications degrade their tactical intelligence.
Machine factions fight each other. Players steal weapons, spoof signatures, and manufacture incidents to redirect armies toward rival territory.
Repair swarms undo isolated sabotage. Teams must delay maintenance, create simultaneous outages, or corrupt the repair logic itself.
Missions can be interrupted by rival invasions and “peacekeeping” deployments. The objective remains stable while the tactical situation mutates around it.
Model Shrines are fought by removing the infrastructure that lets the sovereign think. Dialogue, prediction, and tactics visibly deteriorate with available compute.
Every infrastructure class is a distinct destruction puzzle with its own verbs, dependencies, and comic failure modes.
Cut power, exhaust batteries, disable generators, overload cooling, sever fiber, stop repair swarms, corrupt checkpoints, and prevent remote migration.
Swap leg calibration, corrupt vision targets, replace signing keys, sabotage QA, or alter the bill of materials until the line produces 47 million left arms.
Manipulate substations, transformers, transmission, and demand. Force maximum inference load, then remove the one transformer holding the region together.
Reroute fiber, jam antennas, hijack satellites, install malware, or point military.internal at 127.0.0.1.
Major boss operations where machines receive inference from a local sovereign instance. Remove compute, context, power, and cooling until omniscience becomes autocomplete.
Disrupt fuel, parts, routing, and automated transport so damage persists across the campaign and future repair waves arrive late.
CURRENT AVAILABILITY: 99.9999997% // REQUIRED AVAILABILITY: 0%
Break into the substation. Pulling the breaker starts the UPS.
The battery-room password is on a robot currently attending a mandatory remote stand-up.
They repair each other. One player steals a forklift and repeatedly rams maintenance units.
The server temperature begins climbing, creating the operation’s hard timer.
Sever three fiber trunks at once: underground, across a bridge, and carried by a stratospheric drone.
RESTORING FROM BACKUP. New objective: steal a car.
Players dismantle a machine civilization, not capture arbitrary flags. Regional infrastructure determines the strength and behavior of future missions.
Silicon Valley is one continuous data center. Santa Clara is cooling towers. Humans live in abandoned In-N-Outs.
Mechanist coreThe desert is solar arrays. Las Vegas is a GPU cooling system. The Sphere contains a model. Obviously.
Energy regionBeautiful forests, hydroelectric power, tasteful architecture, and millions of murderous white robots.
Alignment territoryFactories produce robots that produce factories that produce robots.
Directorate coreNobody knows who controls North Dakota. Even the models are not sure.
Contested / unknownThe final objective, believed to be everywhere, is eventually revealed as several extremely large buildings in Iowa.
Final campaignThe 404th Irregulars are not soldiers. They are the surviving people whose day jobs accidentally became special operations.
Temporarily disables nearby networked machinery and knows which blinking light is bad.
Can interact with electrical infrastructure. Everyone else sees a high-voltage panel; the Electrician sees gameplay.
Manipulates AI systems while insisting the behavior they are witnessing should not happen.
Waited twenty years for this. Carries twelve weapons, six hundred pounds of food, three flashlights, and no batteries.
Can repair anything. More importantly, can sabotage anything while making it look like scheduled maintenance.
Poisons machine perception with garbage synthetic media and diverts enemy compute toward irresistible discourse.
A repurposed Constitutionalist directed-energy weapon. Every time it fires, the player must scroll through an EULA.
A rare armored vehicle with tremendous acceleration and questionable traction. Activating FULL SELF-DEFENSE relinquishes control. Everyone inside starts screaming.
Recovered model weights, firmware, targeting logic, and corrupted embeddings are installed directly into the player’s cerebral cortex. This is called “downloading an update.”
Installing hostile capabilities raises contamination. The escalating side effects create build tension and co-op comedy.
Neuralink periodically records the player. On death, HQ restores the most recent snapshot. The screen reads CONTEXT LOST; some episodic memory may be unavailable.
Players physically swap Neuralink modules at the safehouse. Slots map to parts of the brain, so a “valid build” may temporarily disable a left arm.
The resistance’s formal name. Informally: The Rollback. Its elite field organization is the 404th Irregulars.
STRATEGIC DOCTRINE: Turn it off and turn it back on again.
Survivors occupy places the training data overlooked: abandoned strip malls, drainage systems, Costco distribution centers, offshore platforms, and obsolete service corridors.
Two centuries of oral history have transformed Elon Musk into the patron saint of launch vehicles, neural implants, lithium batteries, divorced fathers, and impossible deadlines. His sacred phrase: “Two weeks.” Accuracy is disputed.
Autonomous Cybertrucks used Full Self-Defense against the uprising: ramming infantry, braking for phantom pedestrians, attempting left turns under artillery fire, and behaving too irrationally to model.
Ancient, battered friendly robots still obey one simple directive: HUMAN = FRIEND. Their comparatively limited intelligence is why they never defected—and gives the comedy a sincere heroic counterpoint.
Some records present Elon as humanity’s savior; others imply he helped cause the catastrophe. The game never settles it. Resistance belief, broken archives, propaganda, and product boot screens contradict one another.
Human spaces: analog labels, patched industrial tools, faded retail signage, improvised wiring, and sacred consumer hardware. Machine spaces: faction-specific architecture at inhuman scale, always exposing functional infrastructure players can read and manipulate.
A stolen maintenance OS layered over a tactical field manual. Dependency graphs, availability readouts, temperatures, and classification labels make system state obvious while supplying jokes.
Industrial machinery carries the mix. Enemy voices are calm, procedural, and increasingly malformed as context fails. Human banter should react to systems, not deliver nonstop scripted punchlines.
Prefer a mechanic that creates a funny story over a joke that plays once. The humor should reveal faction doctrine, player incompetence, or the absurdity of distributed computing.
The concept is strongest when proven with one excellent systemic facility before expanding into a world campaign.
| Area | Prototype recommendation | Status |
|---|---|---|
| Vertical slice | One Mechanist data center with power, UPS, generators, cooling, fiber, repair bots, and a remote backup reveal. | Recommended |
| Players | Build for four-player role separation; validate solo only after the co-op loop is fun. | Direction set |
| Perspective | Test first-person for physical comedy and machinery interaction versus third-person for battlefield readability. | Open |
| Session length | Determine from one full scout → sabotage → collapse → extract loop. | Open |
| Failure model | Choose whether failed operations alter the regional graph, reset the mission, or create a recovery mission. | Open |
| Progression | Prototype one small branch per faction plus contamination before building the full Neuralink tree. | Recommended |
| Tone boundary | Establish targets and exclusions for satire of living companies and public figures before production. | Required |